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Maybe I'll give the Gray Guard thing another try it's weird flip-flopping in order to remain neutral, but it has its advantages. Lead by their Ice Queens, they embark on frequent raids in warmer. Aesthetically I like the water element, but I've been disappointed with the spell choices it brings, so I've moved away from that. Frostling Player Race: Frostlings are a race of humanoids that emerged from the frozen north. I almost always choose Explorer or Expander, and I don't like settling for being an adept at anything if I can have mastery instead. At the launcher, go to Miscellaneous and tick 'run in debug mode', then, in game hold control+alt and press C, then type the code and press Enter. Right now I'm playing as a creation master (which clashes with my Rogue class), just because I haven't tried it before. I'm all over the place when it comes to specializations. Odds are I'll eventually land on either Warlord or Sorcerer. I recently had a great game as a Theocrat, though, and I tend to automatically drift toward good anyway, so maybe that will end up being my favorite class after all (I don't like the fact that the Shrine of Smiting is a machine, though also, there's way too much Judeo-Christian imagery in the Theocrat class for my liking). Theocrat, Rogue, and Necromancer all seem to be kinda tricky to play and thematically they seem to each go with a particular alignment (Theocrat with good, Rogue and Necromancer with evil), which seems restrictive to me. I can probably rule out the Dreadnought and Archdruid, because I don't like machines or wild animals that much. I'd been teetering between Sorcerer and Warlord, but right now I'm trying a Rogue game again. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. Lead by their Ice Queens, they embark on frequent raids in warmer lands. Eternal Lords is the major, second expansion for the acclaimed strategy game Age of Wonders III, marking one year of continuous development since its release. I know flying units rule, but I only like dealing with small numbers of them, at least until later in the game. Frostling Player Race: Frostlings are a race of humanoids that emerged from the frozen north. And I'd like to explore what can be done with a navy on an islands map (I get the impression navies are only marginally useful, but we'll see). Thematically it seems like kind of a boring choice, but I really like the cavalry orientation-the extra mobility and charge bonus. Lately I'm gravitating toward the humans. I've put about 800 hours into it, but I'm still trying things out and getting a feel for all that's in it.
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Frostling & Necromancer Gameplay of Age of Wonders. With the introduction of the Tigran and Frostling races and the new Necromancer class. Age of Wonders III: Eternal Lords Frostling & Necromancer Gameplay. I've only been playing AoW3 since last September. Buy Age of Wonders III - Eternal Lords Expansion Steam CD Key.